I haven't tried Diablo 3 specifically, but I find in most modern distribution platforms like Steam or similar utilities from Blizzard you just buy, click, walk away for 2 hours, and when you come back the game is installed and ready to play. It really wasn't that hard to get either through BBSs or copying from a friend. From the looks of it I don't think they are using Node for anything related to the game itself. I'll just leave this here. I'm pretty sure a few old dogs could teach some young monkeys a few tricks in this HTML5 thing The lacklustre support for Silverlight was a demonstration of how badly we were burned by flash. Some stuff in that direction http:
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You Have to Hack This Massively Multiplayer Game to Beat It | Hacker News
It certainly results in cheating, but the process is hacking. Amazing in my book. I find it weird that someone could make the claim that "web apps set us back 20 years" inwhen web bomberimne have transformed the world economy so tremendously google search, web mail, amazon, online banking and investing, etc.
Really looking forward to reading that upcoming article. Bomberman is subject to this: At every step on the way to the game you will lose people.
Bombermine — Massively Bomberman Online game with up to players on a single map
I upvoted this because it is awesome, and it is, well The client side is merely showing a representation of the server state. I'm glad that it's done in HTML5, but man, if you try and dissect the code - it's insane. Web Apps set us back 20 years in pretty much every respect except ease of deployment - people are impressed that Wolfenstein 3D gets 60FPS on a MHz Pentium; - people are impressed that Wolfenstein 3D in Javascript!!!!
I think of it like this. Every time I think back on it, so many happy and exciting memories. Performance is not a requirement for those applications, whereas it is very much a requirement for interactive games. BenTheElder on Apr bomhermine, The goal of the game is to 'hack' it to win. That means any skilled player can prevent anyone from scoring points for killing them.
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Never received anything that actually worked: Ugly, simple game as it hacck written in about 14 hours. And flash is going the way of the dodo because innovation gack happen at top speed, because it was limited by a gatekeeper that insisted on keeping it closed. This had something to do with my login. Buzaga on Feb 28, My usual approach when trying to figure out "cheats" for most such things is to bypass the client altogether and analyse the network traffic to figure out the underlying protocol.
You also have to mess with Javascript on some level, even if you are compiling down from something else.
It's not as if the PC or mobile game market is suffering for lack of cross-platform browser-based compatibility, so why switch to a suboptimal tool? I could also be playing Wolfenstein or one of many, many games in about a minute via Steam.
Bombermine! - BomberMan MMO Style
I remember playing this at PAX one year, it was a cool concept. We got players at US Public Server 1. I wasn't sued but paid for intellectual property counsel to examine how the Ninth Circuit ruling would translate across the US and they didn't exactly tell me to go ahead.
This is awesome from a technical perspective and was initially fun to play. The most impressive html5 game I've played so far with nice graphics, music, and most importantly pretty responsive feedback is 'Save the day': InclinedPlane on Feb 27, I need to get better at NFAs, etc.
Btw I was eating mode 7 for breakfast on the SNES and ruling the Amiga co-processors eg to do copper barsso I happen to know a thing or two about very nifty optimization that can be used in games.
GFischer bomermine Feb 28, Make it fire 30 miny bullets at once with some server-side randomization that's how many shotguns work btw. Torn on Apr 22, I think adobe is already making something like this.
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